Innovate '08

Gun Powder

  • Prologue
  • Problem Statement
  • Rules & Regulations
  • Help Desk

HEY you SO CALLED GAMERS OUT THERE......WANT to show your killing skills??.....
Then what are you waiting for?......Here’s the opportunity to show your killing skills......
GUN POWDER is the biggest Gaming Competition where NOT only the TEAMS BUT also the INDIVIDUALS will be TESTED,
to be ultimately adjudged the real CHAMPION.

The event has many rounds. Winning in one round qualifies a TEAM or INDIVIDUAL for the next round.
There are 2 events. The GAMES that are likely to be played are COUNTER STRIKE- CONDITION ZERO & QUAKE III ARENA.
COUNTER STRIKE-CONDITION ZERO will be the Team Event & QUAKE III ARENA will be the Individual one(DEATH MATCH) .
The players have to make team of 4 players for the Team event.

 

Game Version: Counter-Strike: Condition Zero ( Team Game )

Competition Method: 4 vs. 4 (Team Play, 4 players per team)

The first team to win 10 rounds wins the match.

There will be groups.

The groups will be divided by the event coordinator.

The top two teams will be qualified for the next round or decided by the coordinators.

No substitutions will be allowed during the tournament. If any team needs to make substitutions for any reason, the team must take permission from the coordinators.

 

Game Version: QUAKE III -ARENA ( Individual Game )

The game will be death match type.

There will be groups.

The groups will be divided by the event coordinator.

The top two players will be qualified for the next round or decided by the coordinators

 

 

 

 

Counter Strike: Condition Zero

  • Round 1:
    • Victory Condition: The first team to win 10 rounds or the time reached 12 minutes whatever is first.
    • Round Time: 2 minute 30 seconds.
    • Counter Terrorist, Terrorist will be announced before the match by coin toss
    • In the case of a tie after regulation time period then extra 3 minutes will be given
    • Round start money: $800
    • In the case of a re-tie after given time then 3 extra minutes will be given until the tie is broken.
  • Round 2:
    • All the rules are same as that of the round 1 except the win limit and time limit. The win limit will be 12 wins and time limit will be 15 minutes.
  • Round 3:
    • All the rules are same as that of the round 1 except the win limit and time limit. The win limit will be 15 wins and time limit will be 20 minutes.

Quake III: Arena

  • Round 1:
    • Victory Condition: The first player to score 30 frags will win the match.
    • Round Time: no time limit.
  • Round 2:
    • All the rules are same as that of the round 1 except the win limit. The win limit will be 40 frags.
    • Round Time: no time limit.
    • If the players in round 2 exceeds 8 then 3rd round will be entertained.
  • Round 3: (optional)
    • All the rules are same as that of the round 1 except the win limit. The win limit will be 50 frags.

Event Co-ordinator

Lalit Kumar Babel

+91-9927568098

+91-9453958278

 

All queries should be redirected to:

gunpowder@techinnovate.org

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innovate 08
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